Some syllabus:
The basics (how bullets work):
- Number representation
- Boolean algebra
- Programming constructs (sequential execution, if-then-else, loops, switch/case statement)
- Basic input and output
- Modular programming (functions, parameter passing)
- Data structures (arrays, lists, linked lists, queues, trees, hash tables, sets)
- Algorithms: numeric algorithms, searching, sorting, recursion, etc.
- Exceptions and error handling
Object oriented programming (how weapons work):
- Objects and classes
- Encapsulation
- Composition and inheritance
- Polymorphism
Design patterns (how machine guns work):
- Factory, singleton pattern, builder, prototype
- Adapter, facade
- Iterator, command, mediator
- Publisher, subscriber
- etc.
GUI programming (how to fight a battle):
- Event driven basics
- Forms and controls
- Drag and drop
- Clipboard
- Many other topics too numerous to name
Real programming (how to fight a war):
- File I/O
- Network programming
- Regex
- Multimedia
- Speech
- Encryption
- Many other topics too numerous to name
Sounds like a lot? It is. But remember this: every ocean starts with one drop of water.
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